Thousands of Android devices. You test on a dozen.

PinBug finds the crashes, rendering glitches, and performance failures hiding in the devices your team doesn't own — before your players find them for you.

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Fragmentation you can't cover

Thousands of Android device combinations — different GPUs, chipsets, screen sizes, OS versions. Your test lab covers a fraction of what your players use.

Crashes your players find first

1-star reviews from devices you've never touched. By the time you see the crash reports, the damage is already done.

Engineering time you can't get back

Device-specific debugging consumes sprint capacity. Every hotfix cycle is a feature that didn't ship.

Built by someone who breaks software for a living and builds games on the side.

Enterprise QA catches failures before they ship — but that kind of rigor has never been accessible to mid-size game studios. PinBug brings it to teams that need it most.

Your players are already testing on every device. The question is whether you find the failures first.